Yearly Archives: 2010

How To Price Your Game

For this week’s iDevBlogADay post, I’m going to give my thoughts and recommendations on game pricing. This is a something I skimmed in last week’s post, but it’s a highly requested topic, so I figured it was worth delving into. … Continue reading

Posted in App Store, iDevBlogADay | 35 Comments

Slides and Such

For this week’s iDevBlogADay post, I’m going to look back at a presentation I did a couple weeks ago at FlashInTO, a local Flash user group. I’m also going to go over a bunch of random questions and things that I … Continue reading

Posted in iDevBlogADay, iOS Development, Trainyard | 5 Comments

Game Makeover: MicroSquares

For this week’s iDevBlogADay post, I’m going to do something a little different. Ok, it’s actually a lot different. Instead of talking about one of my own games, I’m going to talk about someone else’s game. I’ve been exchanging emails … Continue reading

Posted in App Store, Game Design, iDevBlogADay, iOS Development | 23 Comments

Focus

For this week’s iDevBlogADay entry, I’m going to write about how to stay focused on making your game by eliminating distractions and procrastination. This stuff helped me a ton while I was working on Trainyard, so I hope you’ll find … Continue reading

Posted in iDevBlogADay, Workflow | 26 Comments

The Week That Was

For this week’s iDevBlogADay post, I’m going to try to explain all the things that have happened since last week’s The Story So Far post. I’ll probably miss some stuff, but this’ll at least give you a general idea of … Continue reading

Posted in App Store, iDevBlogADay, iOS Development, Trainyard | 62 Comments