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Yearly Archives: 2010
How To Price Your Game
For this week’s iDevBlogADay post, I’m going to give my thoughts and recommendations on game pricing. This is a something I skimmed in last week’s post, but it’s a highly requested topic, so I figured it was worth delving into. … Continue reading
Posted in App Store, iDevBlogADay
35 Comments
Slides and Such
For this week’s iDevBlogADay post, I’m going to look back at a presentation I did a couple weeks ago at FlashInTO, a local Flash user group. I’m also going to go over a bunch of random questions and things that I … Continue reading
Posted in iDevBlogADay, iOS Development, Trainyard
5 Comments
Game Makeover: MicroSquares
For this week’s iDevBlogADay post, I’m going to do something a little different. Ok, it’s actually a lot different. Instead of talking about one of my own games, I’m going to talk about someone else’s game. I’ve been exchanging emails … Continue reading
Posted in App Store, Game Design, iDevBlogADay, iOS Development
23 Comments
Focus
For this week’s iDevBlogADay entry, I’m going to write about how to stay focused on making your game by eliminating distractions and procrastination. This stuff helped me a ton while I was working on Trainyard, so I hope you’ll find … Continue reading
Posted in iDevBlogADay, Workflow
26 Comments
The Week That Was
For this week’s iDevBlogADay post, I’m going to try to explain all the things that have happened since last week’s The Story So Far post. I’ll probably miss some stuff, but this’ll at least give you a general idea of … Continue reading
Posted in App Store, iDevBlogADay, iOS Development, Trainyard
62 Comments