Author Archives: Matt

In Defence of Freemium

Note: this was originally intended to be a comment on Adam Saltsman’s “Contrivance and Extortion II” post on Gamasutra, but it got way too long, so I decided to post it here instead Hey Adam, I’m glad that you’re bringing … Continue reading

Posted in Game Design | 22 Comments

Luna Soul

This iDevBlogADay post is about Luna Soul, the game I made during the game jam at the 360iDev conference last week. The Conference I really want to keep this post short, so I won’t go into too many details about … Continue reading

Posted in Game Design, iDevBlogADay, iOS Development | 6 Comments

Engineering An Update – Part Two

Recap I wrote a post last week about my struggles and dilemmas while creating the new Trainyard Engineer Update. This week I’d like to talk about what I actually did in this update. I’m not going to get too technical, but … Continue reading

Posted in App Store, Game Design, iOS Development, Trainyard | 6 Comments

Engineering An Update – Part One

I’m finally back doing iDevBlogADay after many months away. This post is the first in a two part series about my struggles and successes while creating the new Trainyard ”Engineer Update”. A promise Never promise anything. Seriously. Ok, well at least never promise … Continue reading

Posted in App Store, iDevBlogADay, iOS Development, Trainyard, Workflow | 28 Comments

Big Runner

This past Sunday I attended the first ever Guelph Game Jam. In this post I’ll explain a little bit about the game jam, and then I’ll talk about the game I made (note: it’s a Flash game, so you can … Continue reading

Posted in Flash, Game Design, Other Games | 2 Comments