Author Archives: Matt

Thoughts on the iCade (and on using it with Flash games)

I got an ION iCade a few days ago. This post is about my thoughts on the iCade, and also on how to use it with Flash games. The iCade So the basic idea with the iCade is that it’s … Continue reading

Posted in Flash, iOS Development | 8 Comments

What Just Happened?!

Last weekend I went to TOJam, and it was awesome. In this post I’m going to explain a little bit about what TOJam is, and then I’ll explain what I ended up making there. TOJam TOJam is Toronto’s big annual … Continue reading

Posted in Game Design, Other Games | 1 Comment

Introducing EasyIPA

This post is different from the usual fare: it’s focused on Flash instead of iOS, and it gets a little technical. Consider yourself warned. Flash to iOS For the past week I’ve been playing around with the Adobe AIR … Continue reading

Posted in Flash, iOS Development, Workflow | 35 Comments

Four Months

It’s been four months since my last post back in November. I know I said I’d keep blogging, but that just didn’t happen. Luckily, it’s been so long that it’s my turn to do iDevBlogADay again. Due to the new … Continue reading

Posted in iDevBlogADay, Meta, Trainyard | 27 Comments

How To Price Your Game

For this week’s iDevBlogADay post, I’m going to give my thoughts and recommendations on game pricing. This is a something I skimmed in last week’s post, but it’s a highly requested topic, so I figured it was worth delving into. … Continue reading

Posted in App Store, iDevBlogADay | 35 Comments