Category Archives: App Store

Engineering An Update – Part Two

Recap I wrote a post last week about my struggles and dilemmas while creating the new Trainyard Engineer Update. This week I’d like to talk about what I actually did in this update. I’m not going to get too technical, but … Continue reading

Posted in App Store, Game Design, iOS Development, Trainyard | 6 Comments

Engineering An Update – Part One

I’m finally back doing iDevBlogADay after many months away. This post is the first in a two part series about my struggles and successes while creating the new Trainyard ”Engineer Update”. A promise Never promise anything. Seriously. Ok, well at least never promise … Continue reading

Posted in App Store, iDevBlogADay, iOS Development, Trainyard, Workflow | 28 Comments

How To Price Your Game

For this week’s iDevBlogADay post, I’m going to give my thoughts and recommendations on game pricing. This is a something I skimmed in last week’s post, but it’s a highly requested topic, so I figured it was worth delving into. … Continue reading

Posted in App Store, iDevBlogADay | 35 Comments

Game Makeover: MicroSquares

For this week’s iDevBlogADay post, I’m going to do something a little different. Ok, it’s actually a lot different. Instead of talking about one of my own games, I’m going to talk about someone else’s game. I’ve been exchanging emails … Continue reading

Posted in App Store, Game Design, iDevBlogADay, iOS Development | 23 Comments

The Week That Was

For this week’s iDevBlogADay post, I’m going to try to explain all the things that have happened since last week’s The Story So Far post. I’ll probably miss some stuff, but this’ll at least give you a general idea of … Continue reading

Posted in App Store, iDevBlogADay, iOS Development, Trainyard | 62 Comments