Category Archives: App Store

The Story So Far

For this week’s iDevBlogADay post, I’m going to take a detailed look at the history of Trainyard, from its humble beginnings to its current position high up the App Store charts. Yes, there will be sales data. This’ll be a … Continue reading

Posted in App Store, iDevBlogADay, iOS Development, Trainyard | 260 Comments

The Right Lite

For this week’s iDevBlogADay post, I’m going to share the thought process I went through when creating a “lite” version of Trainyard. What is a lite game? A lite game is a feature-limited and/or content-limited version of a paid game. … Continue reading

Posted in App Store, iDevBlogADay, iOS Development, Trainyard | 15 Comments

The Doodle Dilemma

Over the past week I’ve been considering using the “doodle” style for one of my upcoming games. I mentioned it on twitter and got a variety of responses, most of them very opposed to doodle games. I completely understand everyone’s reactions, as they’re the same as my own, but it’s a question that I found interesting, because it gets to the roots of why some developers make (or don’t make) some types of game. For this week’s iDevBlogADay article, I’m going to delve a little deeper into the Doodle Dilemma. Continue reading

Posted in App Store, Game Design, iDevBlogADay | 5 Comments

Pricing Games

A little debate on App Store game pricing started today in the comments for a TouchArcade post on Solipskier. One user stated his opinion: “I’m not saying it’s a bad game, quite the contrary, I have only positive things to say. … Continue reading

Posted in App Store | 4 Comments