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Category Archives: Game Design
Game Makeover: MicroSquares
For this week’s iDevBlogADay post, I’m going to do something a little different. Ok, it’s actually a lot different. Instead of talking about one of my own games, I’m going to talk about someone else’s game. I’ve been exchanging emails … Continue reading
Posted in App Store, Game Design, iDevBlogADay, iOS Development
23 Comments
Training
For today’s iDevBlogADay post, I’m going to be talking about in-game tutorials. I’ll explain what they are, why you should use them, and how I implemented them in Trainyard and Trainyard Express. A foreword: I know a lot of people … Continue reading
Posted in Game Design, iDevBlogADay, iOS Development, Trainyard
6 Comments
Going 8-bit
In last week’s iDevBlogADay post I talked about how I was considering making my next game in the “doodle” style, but I eventually decided otherwise. This week, I’ll talk about the style I’m going with instead: 8-bit. What is 8-bit? … Continue reading
Posted in Game Design, iDevBlogADay, iOS Development, The Future Game
9 Comments
The Doodle Dilemma
Over the past week I’ve been considering using the “doodle” style for one of my upcoming games. I mentioned it on twitter and got a variety of responses, most of them very opposed to doodle games. I completely understand everyone’s reactions, as they’re the same as my own, but it’s a question that I found interesting, because it gets to the roots of why some developers make (or don’t make) some types of game. For this week’s iDevBlogADay article, I’m going to delve a little deeper into the Doodle Dilemma. Continue reading
Posted in App Store, Game Design, iDevBlogADay
5 Comments
Trains on Paper
When I started coming up with ideas for my first iDevBlogADay post, I considered writing about everything from procrastination to Xcode folder references. It took a couple helpful tweets to make me realize I should write about something I really know about: the Trainyard development process. Continue reading
Posted in Game Design, iDevBlogADay, Trainyard, Workflow
8 Comments
