Category Archives: Game Design

Game Makeover: MicroSquares

For this week’s iDevBlogADay post, I’m going to do something a little different. Ok, it’s actually a lot different. Instead of talking about one of my own games, I’m going to talk about someone else’s game. I’ve been exchanging emails … Continue reading

Posted in App Store, Game Design, iDevBlogADay, iOS Development | 23 Comments

Training

For today’s iDevBlogADay post, I’m going to be talking about in-game tutorials. I’ll explain what they are, why you should use them, and how I implemented them in Trainyard and Trainyard Express. A foreword: I know a lot of people … Continue reading

Posted in Game Design, iDevBlogADay, iOS Development, Trainyard | 6 Comments

Going 8-bit

In last week’s iDevBlogADay post I talked about how I was considering making my next game in the “doodle” style, but I eventually decided otherwise. This week, I’ll talk about the style I’m going with instead: 8-bit. What is 8-bit? … Continue reading

Posted in Game Design, iDevBlogADay, iOS Development, The Future Game | 9 Comments

The Doodle Dilemma

Over the past week I’ve been considering using the “doodle” style for one of my upcoming games. I mentioned it on twitter and got a variety of responses, most of them very opposed to doodle games. I completely understand everyone’s reactions, as they’re the same as my own, but it’s a question that I found interesting, because it gets to the roots of why some developers make (or don’t make) some types of game. For this week’s iDevBlogADay article, I’m going to delve a little deeper into the Doodle Dilemma. Continue reading

Posted in App Store, Game Design, iDevBlogADay | 5 Comments

Trains on Paper

When I started coming up with ideas for my first iDevBlogADay post, I considered writing about everything from procrastination to Xcode folder references. It took a couple helpful tweets to make me realize I should write about something I really know about: the Trainyard development process. Continue reading

Posted in Game Design, iDevBlogADay, Trainyard, Workflow | 8 Comments