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Category Archives: iDevBlogADay
Luna Soul
This iDevBlogADay post is about Luna Soul, the game I made during the game jam at the 360iDev conference last week. The Conference I really want to keep this post short, so I won’t go into too many details about … Continue reading
Posted in Game Design, iDevBlogADay, iOS Development
6 Comments
Engineering An Update – Part One
I’m finally back doing iDevBlogADay after many months away. This post is the first in a two part series about my struggles and successes while creating the new Trainyard ”Engineer Update”. A promise Never promise anything. Seriously. Ok, well at least never promise … Continue reading
Posted in App Store, iDevBlogADay, iOS Development, Trainyard, Workflow
28 Comments
How To Price Your Game
For this week’s iDevBlogADay post, I’m going to give my thoughts and recommendations on game pricing. This is a something I skimmed in last week’s post, but it’s a highly requested topic, so I figured it was worth delving into. … Continue reading
Posted in App Store, iDevBlogADay
35 Comments
Slides and Such
For this week’s iDevBlogADay post, I’m going to look back at a presentation I did a couple weeks ago at FlashInTO, a local Flash user group. I’m also going to go over a bunch of random questions and things that I … Continue reading
Posted in iDevBlogADay, iOS Development, Trainyard
5 Comments
