Category Archives: iOS Development

Slides and Such

For this week’s iDevBlogADay post, I’m going to look back at a presentation I did a couple weeks ago at FlashInTO, a local Flash user group. I’m also going to go over a bunch of random questions and things that I … Continue reading

Posted in iDevBlogADay, iOS Development, Trainyard | 5 Comments

Game Makeover: MicroSquares

For this week’s iDevBlogADay post, I’m going to do something a little different. Ok, it’s actually a lot different. Instead of talking about one of my own games, I’m going to talk about someone else’s game. I’ve been exchanging emails … Continue reading

Posted in App Store, Game Design, iDevBlogADay, iOS Development | 23 Comments

The Week That Was

For this week’s iDevBlogADay post, I’m going to try to explain all the things that have happened since last week’s The Story So Far post. I’ll probably miss some stuff, but this’ll at least give you a general idea of … Continue reading

Posted in App Store, iDevBlogADay, iOS Development, Trainyard | 62 Comments

The Story So Far

For this week’s iDevBlogADay post, I’m going to take a detailed look at the history of Trainyard, from its humble beginnings to its current position high up the App Store charts. Yes, there will be sales data. This’ll be a … Continue reading

Posted in App Store, iDevBlogADay, iOS Development, Trainyard | 260 Comments

Training

For today’s iDevBlogADay post, I’m going to be talking about in-game tutorials. I’ll explain what they are, why you should use them, and how I implemented them in Trainyard and Trainyard Express. A foreword: I know a lot of people … Continue reading

Posted in Game Design, iDevBlogADay, iOS Development, Trainyard | 6 Comments