Category Archives: Trainyard

Engineering An Update – Part Two

Recap I wrote a post last week about my struggles and dilemmas while creating the new Trainyard Engineer Update. This week I’d like to talk about what I actually did in this update. I’m not going to get too technical, but … Continue reading

Posted in App Store, Game Design, iOS Development, Trainyard | 6 Comments

Engineering An Update – Part One

I’m finally back doing iDevBlogADay after many months away. This post is the first in a two part series about my struggles and successes while creating the new Trainyard ”Engineer Update”. A promise Never promise anything. Seriously. Ok, well at least never promise … Continue reading

Posted in App Store, iDevBlogADay, iOS Development, Trainyard, Workflow | 28 Comments

Four Months

It’s been four months since my last post back in November. I know I said I’d keep blogging, but that just didn’t happen. Luckily, it’s been so long that it’s my turn to do iDevBlogADay again. Due to the new … Continue reading

Posted in iDevBlogADay, Meta, Trainyard | 27 Comments

Slides and Such

For this week’s iDevBlogADay post, I’m going to look back at a presentation I did a couple weeks ago at FlashInTO, a local Flash user group. I’m also going to go over a bunch of random questions and things that I … Continue reading

Posted in iDevBlogADay, iOS Development, Trainyard | 5 Comments

The Week That Was

For this week’s iDevBlogADay post, I’m going to try to explain all the things that have happened since last week’s The Story So Far post. I’ll probably miss some stuff, but this’ll at least give you a general idea of … Continue reading

Posted in App Store, iDevBlogADay, iOS Development, Trainyard | 62 Comments