Category Archives: Workflow

Engineering An Update – Part One

I’m finally back doing iDevBlogADay after many months away. This post is the first in a two part series about my struggles and successes while creating the new Trainyard ”Engineer Update”. A promise Never promise anything. Seriously. Ok, well at least never promise … Continue reading

Posted in App Store, iDevBlogADay, iOS Development, Trainyard, Workflow | 28 Comments

Introducing EasyIPA

This post is different from the usual struct.ca fare: it’s focused on Flash instead of iOS, and it gets a little technical. Consider yourself warned. Flash to iOS For the past week I’ve been playing around with the Adobe AIR … Continue reading

Posted in Flash, iOS Development, Workflow | 35 Comments

Focus

For this week’s iDevBlogADay entry, I’m going to write about how to stay focused on making your game by eliminating distractions and procrastination. This stuff helped me a ton while I was working on Trainyard, so I hope you’ll find … Continue reading

Posted in iDevBlogADay, Workflow | 26 Comments

Xcode Folder References

I decided to write about something a bit more technical for this week’s iDevBlogADay post: Xcode Folder References. They’re really quite simple, but I keep seeing projects that don’t use them when they should. Continue reading

Posted in iDevBlogADay, iOS Development, Workflow | 12 Comments

Trains on Paper

When I started coming up with ideas for my first iDevBlogADay post, I considered writing about everything from procrastination to Xcode folder references. It took a couple helpful tweets to make me realize I should write about something I really know about: the Trainyard development process. Continue reading

Posted in Game Design, iDevBlogADay, Trainyard, Workflow | 8 Comments