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Category Archives: Workflow
Engineering An Update – Part One
I’m finally back doing iDevBlogADay after many months away. This post is the first in a two part series about my struggles and successes while creating the new Trainyard ”Engineer Update”. A promise Never promise anything. Seriously. Ok, well at least never promise … Continue reading
Posted in App Store, iDevBlogADay, iOS Development, Trainyard, Workflow
28 Comments
Introducing EasyIPA
This post is different from the usual struct.ca fare: it’s focused on Flash instead of iOS, and it gets a little technical. Consider yourself warned. Flash to iOS For the past week I’ve been playing around with the Adobe AIR … Continue reading
Posted in Flash, iOS Development, Workflow
34 Comments
Focus
For this week’s iDevBlogADay entry, I’m going to write about how to stay focused on making your game by eliminating distractions and procrastination. This stuff helped me a ton while I was working on Trainyard, so I hope you’ll find … Continue reading
Posted in iDevBlogADay, Workflow
26 Comments
Xcode Folder References
I decided to write about something a bit more technical for this week’s iDevBlogADay post: Xcode Folder References. They’re really quite simple, but I keep seeing projects that don’t use them when they should. Continue reading
Posted in iDevBlogADay, iOS Development, Workflow
11 Comments
Trains on Paper
When I started coming up with ideas for my first iDevBlogADay post, I considered writing about everything from procrastination to Xcode folder references. It took a couple helpful tweets to make me realize I should write about something I really know about: the Trainyard development process. Continue reading
Posted in Game Design, iDevBlogADay, Trainyard, Workflow
8 Comments
