<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments for Struct.ca</title>
	<atom:link href="http://struct.ca/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://struct.ca</link>
	<description>Words On Play</description>
	<lastBuildDate>Thu, 10 May 2012 11:06:42 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.2.1</generator>
	<item>
		<title>Comment on The Story So Far by Lisa</title>
		<link>http://struct.ca/2010/the-story-so-far/#comment-36578</link>
		<dc:creator>Lisa</dc:creator>
		<pubDate>Thu, 10 May 2012 11:06:42 +0000</pubDate>
		<guid isPermaLink="false">http://struct.ca/?p=334#comment-36578</guid>
		<description>Just wanted to say I love your trainyard games.  I don&#039;t know much about developing but I do know about Playing addictive games.  It&#039;s interesting what you say about overloading the free version as the extent of it was what drove me to buy the full game.  Paying for the full game was both a way of saying &#039;Thankyou&#039; for the freebie version and a way of coping when I ran out of puzzles :-P.  Too many free versions are too short and don&#039;t get interested enough to bother purchasing the whole game.

Anyhow, thanks once again and congratulations on both your success and your family.</description>
		<content:encoded><![CDATA[<p>Just wanted to say I love your trainyard games.  I don&#8217;t know much about developing but I do know about Playing addictive games.  It&#8217;s interesting what you say about overloading the free version as the extent of it was what drove me to buy the full game.  Paying for the full game was both a way of saying &#8216;Thankyou&#8217; for the freebie version and a way of coping when I ran out of puzzles <img src='http://struct.ca/wp-includes/images/smilies/icon_razz.gif' alt=':-P' class='wp-smiley' /> .  Too many free versions are too short and don&#8217;t get interested enough to bother purchasing the whole game.</p>
<p>Anyhow, thanks once again and congratulations on both your success and your family.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on In Defence of Freemium by Matt</title>
		<link>http://struct.ca/2011/in-defence-of-freemium/#comment-32561</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Thu, 19 Apr 2012 17:27:47 +0000</pubDate>
		<guid isPermaLink="false">http://struct.ca/?p=790#comment-32561</guid>
		<description>You might find this post useful: http://struct.ca/2010/focus/</description>
		<content:encoded><![CDATA[<p>You might find this post useful: <a href="http://struct.ca/2010/focus/" rel="nofollow">http://struct.ca/2010/focus/</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on In Defence of Freemium by R</title>
		<link>http://struct.ca/2011/in-defence-of-freemium/#comment-32521</link>
		<dc:creator>R</dc:creator>
		<pubDate>Thu, 19 Apr 2012 11:28:17 +0000</pubDate>
		<guid isPermaLink="false">http://struct.ca/?p=790#comment-32521</guid>
		<description>Howdy. This site came to my attention via a good friend - he loooves games and is a developer too! Anyroad I do not play games at all but I was interested in the focusing methods used to complete your game the Trainyard. At the point of which you failed to keep the structure (Am I playing it safe in making the assumption that this happened, after all nobody is perfect) what did you do to get back on track (no pun intended). Just curious. As I have been exploring patterns of successful people and this piqued my interest. 

R.x</description>
		<content:encoded><![CDATA[<p>Howdy. This site came to my attention via a good friend &#8211; he loooves games and is a developer too! Anyroad I do not play games at all but I was interested in the focusing methods used to complete your game the Trainyard. At the point of which you failed to keep the structure (Am I playing it safe in making the assumption that this happened, after all nobody is perfect) what did you do to get back on track (no pun intended). Just curious. As I have been exploring patterns of successful people and this piqued my interest. </p>
<p>R.x</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on The Story So Far by Rahul</title>
		<link>http://struct.ca/2010/the-story-so-far/#comment-31448</link>
		<dc:creator>Rahul</dc:creator>
		<pubDate>Fri, 13 Apr 2012 08:59:34 +0000</pubDate>
		<guid isPermaLink="false">http://struct.ca/?p=334#comment-31448</guid>
		<description>Hi Matt,
    
Thanks for the detailed analysis of your Trainyard game. It is always fascinating to read some indie developers success story. :)</description>
		<content:encoded><![CDATA[<p>Hi Matt,</p>
<p>Thanks for the detailed analysis of your Trainyard game. It is always fascinating to read some indie developers success story. <img src='http://struct.ca/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on The Story So Far by App Success: An Interview with Matt Rix &#171; Yes, I Play</title>
		<link>http://struct.ca/2010/the-story-so-far/#comment-30941</link>
		<dc:creator>App Success: An Interview with Matt Rix &#171; Yes, I Play</dc:creator>
		<pubDate>Tue, 10 Apr 2012 13:27:20 +0000</pubDate>
		<guid isPermaLink="false">http://struct.ca/?p=334#comment-30941</guid>
		<description>[...] Matt is a lone developer who&#8217;s game overtook Angry birds for a short time, and you can read the story on his [...]</description>
		<content:encoded><![CDATA[<p>[...] Matt is a lone developer who&#8217;s game overtook Angry birds for a short time, and you can read the story on his [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Company Name Generator by pat</title>
		<link>http://struct.ca/company-name-generator/#comment-30533</link>
		<dc:creator>pat</dc:creator>
		<pubDate>Sat, 07 Apr 2012 10:45:05 +0000</pubDate>
		<guid isPermaLink="false">http://struct.ca/#comment-30533</guid>
		<description>Edible Hammer Interactive
LOL</description>
		<content:encoded><![CDATA[<p>Edible Hammer Interactive<br />
LOL</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on The Story So Far by Matt</title>
		<link>http://struct.ca/2010/the-story-so-far/#comment-29406</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Thu, 29 Mar 2012 22:14:18 +0000</pubDate>
		<guid isPermaLink="false">http://struct.ca/?p=334#comment-29406</guid>
		<description>It *may* be coming to Android soon :)</description>
		<content:encoded><![CDATA[<p>It *may* be coming to Android soon <img src='http://struct.ca/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on The Story So Far by Kevin</title>
		<link>http://struct.ca/2010/the-story-so-far/#comment-29395</link>
		<dc:creator>Kevin</dc:creator>
		<pubDate>Thu, 29 Mar 2012 20:24:25 +0000</pubDate>
		<guid isPermaLink="false">http://struct.ca/?p=334#comment-29395</guid>
		<description>Great read mate!
really awesome to see how your whole process from idea to sucses worked:D
too bad it&#039;s not in the android store though, I played the game at a friends house and absolutely loved it! but at home I got a 6 year old phone and a samsung tab:(

no plans to rewrite the whole thing in java by any chance?:P</description>
		<content:encoded><![CDATA[<p>Great read mate!<br />
really awesome to see how your whole process from idea to sucses worked:D<br />
too bad it&#8217;s not in the android store though, I played the game at a friends house and absolutely loved it! but at home I got a 6 year old phone and a samsung tab:(</p>
<p>no plans to rewrite the whole thing in java by any chance?:P</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Company Name Generator by Ray</title>
		<link>http://struct.ca/company-name-generator/#comment-28685</link>
		<dc:creator>Ray</dc:creator>
		<pubDate>Fri, 23 Mar 2012 10:51:07 +0000</pubDate>
		<guid isPermaLink="false">http://struct.ca/#comment-28685</guid>
		<description>&quot;Hard Men Games&quot; sounds like it would be a great name for a company. That  said, I prefer &quot;Tricky Walrus Collective&quot;.</description>
		<content:encoded><![CDATA[<p>&#8220;Hard Men Games&#8221; sounds like it would be a great name for a company. That  said, I prefer &#8220;Tricky Walrus Collective&#8221;.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on The Story So Far by The Harsh Realities of Making Mobile Games &#124; Philter Design Studios</title>
		<link>http://struct.ca/2010/the-story-so-far/#comment-28216</link>
		<dc:creator>The Harsh Realities of Making Mobile Games &#124; Philter Design Studios</dc:creator>
		<pubDate>Mon, 19 Mar 2012 16:27:43 +0000</pubDate>
		<guid isPermaLink="false">http://struct.ca/?p=334#comment-28216</guid>
		<description>[...] the way, I appreciated the developers who shared their experiences and stats, but early on, I still didn&#8217;t have a very fleshed out [...]</description>
		<content:encoded><![CDATA[<p>[...] the way, I appreciated the developers who shared their experiences and stats, but early on, I still didn&#8217;t have a very fleshed out [...]</p>
]]></content:encoded>
	</item>
</channel>
</rss>

