Most of the basics are from
http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/Modeling_a_Simple_Person
http://cgcookie.com/blender/2009/12/01/box-modeling-an-alien-character-in-blender-2-5-alpha-0/
| Command | Result |
|---|---|
| Tab | toggle between edit and object mode |
| Numpad 1/3/7/0 | choose view (top/left/front/cam) |
| Numpad 5 | toggle ortho/perspective |
| Z | toggle wireframe (easy to see all verts) |
| Ctrl+up | toggle maximized window |
| F12 | render |
| F11 | toggle between render view and 3d view |
| Mouse3 | rotate view |
| Shift + Mouse3 | pan view |
| T | toggle tool shelf (the menu on the left side of the 3d-view) |
| N | toggle properties (the menu on the right side of the 3d-view) |
| Ctrl+Space | toggle X+Y+Z drag handles |
| Space | Search for a command by name |
| Ctrl+U | Save current UI layout |
| Bottom left | Context menu with tons of options for the current mode |
| M | Move selection to a layer (select multiple with shift, object can be on many layers) |
| Ctrl+M | Change currently visible layer (select multiple with shift) |
| Number keys | Change currently visible layer (select multiple with shift) |
| Command | Result |
|---|---|
| Shift+D | duplicate (copy) |
| Alt+D | linked duplicate (instance) |
| Alt+C | Convert curve/text to mesh etc |
| Command | Result |
|---|---|
| A | select all OR deselect all (used a lot to deselect) |
| B | select box |
| C | “paintbrush” select - drag over objects, use mouse wheel to adjust size |
| Right click | select single object |
| Ctrl+drag mouse | lasso select |
| Ctrl+tab or toggle at bottom | switch between vertex/face/edge selection |
| toggle at bottom | switch between select-through or not |
| Ctrl+L | select single unconnected object |
| Shift+S | move cursor to selection or selection to cursor |
| Alt + Right click | select loop. Click again to choose the other loop. |
| O | toggle soft selection (aka proportional editing), choose curve at bottom. |
| Mouse Wheel | while soft selecting, this changes the range of the selection. |
| Command | Result |
|---|---|
| E | extrude |
| R | rotate |
| S | scale |
| G | move |
| Alt+S | scale from normals (fat/skinny) |
| G/S/R, X/Y/Z | constrain to a specific axis (ex. G,Y will move only in the Y axis) |
| Shift+X/Shift+Y/Shift+Z | constrain scale to everything EXCEPT a specific axis |
| S, 0.5, ENTER | scale by 0.5 (this is just an example) |
| Shift+D | duplicate |
| W - > subdivide | subdivide |
| W - > switch direction | change which end of the bone is the pivot (essentially changes parent for the child) |
| Alt-m | merge vertices (usually choose merge in middle) |
| dropdown in bottom left | choose sculpt mode (grab/smooth/etc) |
| Select 3/4 verts, F | create a new face |
| Ctrl+R | Create/slice loop |
| P | “punch” - separate selected verts/faces into a new mesh |
| Ctrl+J | Merge - join selected objects into a single mesh (last object stays) |
| Ctrl+F | Tons of face manipulation options |
| Ctrl+E | Tons of edge manipulation options |
| Command | Result |
|---|---|
| W | subdivide bone |
| Shift+A | add bone |
| Ctrl+R | rotate bone on axis |
| Ctrl+Alt+S | Scale bone thickness |
| R,R | Switch from “viewport space rotation” to “point at mouse rotation” |
| Bone properties → Xray | show bones through mesh |
| Set bone parent, turn on “Connected” | attaches bones |
| Alt+R | Clear rotation from pose |
| Alt+G | Clear position from pose |
| Ctrl+N | Reset the roll of all the selected bones. Only works in edit mode |
| Ctrl+Shift+C | Add constraint, such as “stretch to”. Only works in pose mode. |