Most of the basics are from
http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/Modeling_a_Simple_Person
http://cgcookie.com/blender/2009/12/01/box-modeling-an-alien-character-in-blender-2-5-alpha-0/
Command | Result |
---|---|
Tab | toggle between edit and object mode |
Numpad 1/3/7/0 | choose view (top/left/front/cam) |
Numpad 5 | toggle ortho/perspective |
Z | toggle wireframe (easy to see all verts) |
Ctrl+up | toggle maximized window |
F12 | render |
F11 | toggle between render view and 3d view |
Mouse3 | rotate view |
Shift + Mouse3 | pan view |
T | toggle tool shelf (the menu on the left side of the 3d-view) |
N | toggle properties (the menu on the right side of the 3d-view) |
Ctrl+Space | toggle X+Y+Z drag handles |
Space | Search for a command by name |
Ctrl+U | Save current UI layout |
Bottom left | Context menu with tons of options for the current mode |
M | Move selection to a layer (select multiple with shift, object can be on many layers) |
Ctrl+M | Change currently visible layer (select multiple with shift) |
Number keys | Change currently visible layer (select multiple with shift) |
Command | Result |
---|---|
Shift+D | duplicate (copy) |
Alt+D | linked duplicate (instance) |
Alt+C | Convert curve/text to mesh etc |
Command | Result |
---|---|
A | select all OR deselect all (used a lot to deselect) |
B | select box |
C | “paintbrush” select - drag over objects, use mouse wheel to adjust size |
Right click | select single object |
Ctrl+drag mouse | lasso select |
Ctrl+tab or toggle at bottom | switch between vertex/face/edge selection |
toggle at bottom | switch between select-through or not |
Ctrl+L | select single unconnected object |
Shift+S | move cursor to selection or selection to cursor |
Alt + Right click | select loop. Click again to choose the other loop. |
O | toggle soft selection (aka proportional editing), choose curve at bottom. |
Mouse Wheel | while soft selecting, this changes the range of the selection. |
Command | Result |
---|---|
E | extrude |
R | rotate |
S | scale |
G | move |
Alt+S | scale from normals (fat/skinny) |
G/S/R, X/Y/Z | constrain to a specific axis (ex. G,Y will move only in the Y axis) |
Shift+X/Shift+Y/Shift+Z | constrain scale to everything EXCEPT a specific axis |
S, 0.5, ENTER | scale by 0.5 (this is just an example) |
Shift+D | duplicate |
W - > subdivide | subdivide |
W - > switch direction | change which end of the bone is the pivot (essentially changes parent for the child) |
Alt-m | merge vertices (usually choose merge in middle) |
dropdown in bottom left | choose sculpt mode (grab/smooth/etc) |
Select 3/4 verts, F | create a new face |
Ctrl+R | Create/slice loop |
P | “punch” - separate selected verts/faces into a new mesh |
Ctrl+J | Merge - join selected objects into a single mesh (last object stays) |
Ctrl+F | Tons of face manipulation options |
Ctrl+E | Tons of edge manipulation options |
Command | Result |
---|---|
W | subdivide bone |
Shift+A | add bone |
Ctrl+R | rotate bone on axis |
Ctrl+Alt+S | Scale bone thickness |
R,R | Switch from “viewport space rotation” to “point at mouse rotation” |
Bone properties → Xray | show bones through mesh |
Set bone parent, turn on “Connected” | attaches bones |
Alt+R | Clear rotation from pose |
Alt+G | Clear position from pose |
Ctrl+N | Reset the roll of all the selected bones. Only works in edit mode |
Ctrl+Shift+C | Add constraint, such as “stretch to”. Only works in pose mode. |